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Vendetta of the Week: When branding trumps usability

by Rob Cottingham – December 11, 2007 - 2:54pm

Vendetta of the WeekI had to rent a car last week for a family trip through the frozen wastelands of Southern Ontario, which meant an even more arduous journey: through the web sites of car rental agencies.

I'm going to single out one in particular - National - but every other site I looked at had its own flavour of misery to inflict on hapless users. (I feel honour-bound to mention that the actual staff were very nice to us and the pickup and dropoff at Pearson were a breeze.)

After I went through the process of giving National the dates and times I wanted to collect and dispose of the car, and then comparing the rates for various sizes and classes of vehicle, I was ready to click the OK button.

Here's the screen I saw:

Image of the National car rental web site

Twice - twice! - I clicked on the tasty-looking left-hand button that says "go!" in bold, high-contrast letters.

And each time, I had to start again.

Because that button actually isn't for going. It's for stopping and backing up. And if you're paying close attention, you'll notice the words "Go Back" in light text next to it.

Part of the fault was mine - it was late in the day and my mind was on cruise control - but a lot of your users are likely to be in the same state. When they see a big, glossy button that says "go!", years of web surfing have taught them that clicking it will submit the form. And years of driving have taught them that green means moving forward.

So why in hell would National use a big green button to mean "back up"?

The answer, it seems, is National's slogan: "Green means go!" Someone at the company made the decision to extend that branding to their web site's interface elements... including the buttons.

It's a good thing that whoever made that call isn't in charge of vehicle specifications, or the cars' dashboards would consist of nothing but big glowing green "Go!" buttons with the words "Engine is on fire. Please pull over" in tiny type beneath them.

Look, by the time your users are filling out the online rental form, they're committed to the transaction. You don't need to brand the experience to death. You do need to make the process as swift and painless as possible, so your user stays committed through to completion... and feels motivated to come back to the site next time they need a car.

Otherwise, green will mean go.

As in, elsewhere.

The kid inside you may be Apple's secret weapon

by Rob Cottingham – October 2, 2007 - 4:31pm

Kelly Goto has a post suggesting the iPhone may be the breakthrough product in a category where promise has been tantalizing but success has been elusive: the ultra-mobile personal computer.

The success of the gesture-based touch screen interface is almost so fluid and easy to use it goes unnoticed. Even a 1-year old baby can use it. Since its release, many individuals formerly tethered to their laptops have admitted being able to switch to the iPhone for email and browsing when traveling. In many ways, the iPhone is the first ‘ultra mobile’ consumer device to give us a taste of tomorrow we can use today.

Go check out that video she links to. It's exactly as billed: a baby (okay... at 20 months, maybe a toddler) successfully navigating an iPhone app. It ain't exactly pivot tables in Excel, but this is still amazing to watch.

I left a comment on Kelly's blog. Here's the gist of it:

I don’t think that attractiveness of Mac technology to kids is an accident. The iPhone in particular has a vividness to it that’s only the latest in a line of recent design advances from the folks at Apple (remember OS X’s “lickable” interface?). From the little animation touches to the gorgeous, saturated, high-contrast graphics, Apple’s appealing not just to our inner efficiency expert, but also our inner child.

Maybe that’s part of the appeal of iPods, OS X and even the original Mac. Apple’s design aesthetic doesn’t just say “let’s work”, “let’s connect” or “let’s create” - it also says “let’s play.” That may be part of the reason some folks still find it hard to take Macs seriously in the workplace… but it’s also a big part of what makes using them so compelling...

Most projects don't have nearly the number of dollars available that Apple can throw at user experience, of course. But it's worth looking at your site, software, product or service, and asking if a little injection of playfulness wouldn't make a big difference.

By the way, we're going to see the latest iteration of Apple's come-out-and-play approach to interface design later this month when OS X 10.5, Leopard, is unleashed. We'll try to contain our sense of panting anticipation in our blog posts between now and then... but no promises.

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